![]() ![]() ![]() Level design has some issues but the clever moments and solid scares make this game more than worth playing in my eyes. The game has its flaws but I still enjoyed it a decent bit. The twist was also pretty dark and impactful despite being fairly predictable. Again, sometimes it wasn't clear what to do with strange events sometimes needing to be triggered open a random previously-locked door, but I think it sort of made thematic sense as Blake felt as if he's been trapped in this school due to his childhood trauma and that's why you would spend a good portion of the game in it. And while many people may not agree, I really enjoyed the school sequences. Backwater Arizona isn't scary on its own but the fact that you're lost miles from any civilization besides a bunch of crazy cultists makes the circumstances pretty terrifying. As for positives, I actually did like the setting and story here. Like, I know it's supposed to make it scarier that he has no weapons, but you're telling me he can't punch some dude who is already half dead and wants to kill you? Or pick up a rock or something? It made more sense in the first game since there's much less usable stuff to be found lying around in an asylum but it gets a bit hard to ignore how much of a chance the protagonist has to fight back here and just doesn't. I also gotta question why Blake doesn't even attempt to fight back at any point. The level design can be awfully unclear at times where to go since everything is so open and this lead to too many times where I'd just keep dying in a scripted chase sequence over and over again just to try to find out where to go before the enemies catch me two seconds later. A really light 9/10.ฤก0h 30m PlayedDidn't really change up the gameplay from the first game all that much but it still works for the most part even with some flaws. Although the overused mechanics and never innovating gameplay, mixed with the obscure and oblivious story that you can only understand if you are an expert in Outlast's lore, does drag down the experience by a lot. In all, incredible graphics, perfect sound design, and a fucking banger narrative direction, it is impossible to not be immersed, although you are the unluckiest man alive it still keeps you on your feet. After that, the game is still maintains it's rhythm, but I don't know, like, it was all expected? The 2nd half of a game felt like a overused formula, the same of everything, you were back to playing a game, not scary anymore, just jumpscares. So after 6 years I had enough of looking at the unfinished Outlast 2 in my library and decided to finally play it, it wasn't even half as scary but I understand my 2017 self, the first chapter the scariest and the longest, it takes almost 50% of game time for any reason. That made me quit it after about 2h, I really didn't handle it, even got nightmares, before this I never had bad dreams about a horror game, it just wasn't scary enough, but this one tormented me, I feared for my life while playing. The first chapter of the game hit directly to my biggest fears, being watched while I don't see it, being chased while I can't look back and the general fear of the unknown, I had no idea which direction the game was taking, the fear of what was coming next, the quick succession of frightening moments. it made me go clear from horror games for 6 years. So I bought the game at launch, but yeah. 13h 48m PlayedTo say the least, this is the scariest horror game I've ever played, I really liked Outlast 1, and I loved the Outlast 2 Beta, it was HORRIFYING. ![]()
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