![]() ![]() You don’t get change, so any overage is lost. Developments give you certain advantages, and you spend any combination of goods to raise the price. The next step is to buy a development if you want. ![]() When cities are completed, you get extra dice to roll on subsequent turns. When monuments are completed (all boxes filled – this may take several turns), you score points, with the first player to finish them scoring more. Each worker symbol you rolled gets put either in a city or a monument. Next, it’s time to build cities and/or monuments. Five skulls is a revolt, and you lose all of your goods, even the ones you collected this turn. Four skulls is an invasion, and you lose four points. Three skulls is a pestilence, and your opponents all lose three points. Two skulls is a drought, and you lose two points. Next, if you rolled any skulls, you have to resolve disasters. If you don’t have enough, you mark one negative point on your score sheet for each food you couldn’t spend. You need to spend one food per worker (die) you have. The next step in the resolution process is to feed your people. If you have four vases, you’ll advance every row except the top one space. So if you have six vases, you’ll advance every row one space, and the bottom row an extra space. There are five different good types, and you’ll start on the bottom row and advance one a single space per vase. The first thing you do is collect food – increase your food supply by one for each wheat symbol you rolled. After the third roll (or earlier if you decide to stop), you’ll start resolving your dice. You get up to two more rerolls, but you must keep any skulls you roll. ![]() On your turn, you roll all dice you are able to (three at the beginning of the game). ![]() Each player also gets their own score sheet to track points. Each player takes a board and, using pegs, sets each resource to zero. RTTA comes with four wooden player boards, seven wooden dice, 24 wooden pegs, and a score pad. The game takes more of its mechanisms from Yahtzee, although it made a much deeper and more interactive game. The game (1-4 players, 30 minutes) takes its name from Vlaada Chvátil’s Through the Ages, but the games aren’t anything like each other outside of a civilization theme. Roll Through the Ages: The Bronze Age is a 2008 game designed by Matt Leacock and published by Gryphon Games. This week’s review is for… image by BGG user earache We'll notify you via e-mail of your refund once we've received and processed the returned item.Īll cancelled orders or items, of any type, are subject to a 15% restocking fee.Happy Reviewsday. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (3 to 5 business days), and the time it takes your bank to process our refund request. You should expect to receive your refund within four weeks of giving your package to the return shipper, however, in many cases you will receive a refund more quickly. Refunds are requested after we receive and process your return. Items marked “as is” or “final sale” are non-refundable. Additional non-refundable items include, but are not limited to, gift cards, newspapers, magazines, and downloadable software products. Several types of goods may not be returned. If a customer requests a refund on an unfulfilled order after 6 months of the purchased date and Paypal was used as the method of payment, the amount will be refunded via store credit. If unavailable, Tabletop Merchant may be able to look up the original transaction via their internal system. In order to determine the method of credit, Tabletop Merchant will need to see a copy of the sales receipt (such as viewing the emailed receipt). Refunds may be issued as store credit or in the form of the original payment method. ![]()
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